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I'm now working way, way smarter and faster in Photoshop than I ever have before.
#TOON BOOM HARMONY 17 MAC MEGA FULL#
I've taken the time to properly embrace various Photoshop features that I'd previously neglected or not taken full advantage of, like artboards, generator, custom shapes, actions, and the CC libraries. I've also made massive strides in my workflow, across both Photoshop and Fusion. The aesthetic style is still improving but is starting to get to a point where I'm happy with it. Months of work has gone into behind-the-scenes stuff, including how the platforms are structurally built, how the level editor and engine handle them, and how Spryke can traverse this newly curvy and slanted terrain. This is an overhaul in the true sense of the word, and goes beyond just the way the platforms look. A long-standing problem has been that they were too blocky and repetitive, and weren't as pretty as the background graphics.
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I've been overhauling Spryke's platforms this year. So I only need to rig her once, and then I can reuse that rig for any number of different animations. So, for example, if I move/scale/rotate her eyeball then her iris, pupil, and the little white reflection on her pupil will all automatically move with it.though I can also move any of those elements independently if I wish. In reality, it means that you can connect every piece of her in a logical and intuitive way. Spryke herself is comprised of 250+ nodes, but that probably looks and sounds more complicated than it is. You can see the node view in the 2nd gif. It's got the most intuitive vector tools I've ever seen in any program (I create everything in vector but export into Fusion as raster), and I love how everything is controlled with a node hierarchy. Toon Boom Harmony Premium isn't cheap, but I can't recommend it enough. Below are some snippets of what it looks like (the animation shown is a little rough around the edges, but you get the idea). I use Toon Boom Harmony Premium for the animation in Spryke. Maybe you have answered this before, but what program do you use to animate?
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